167 cards found.

Shimmer of Possibility

Sorcery {1}{U} (0)

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.



Color Identity: U,Blue
Printings:
Ravnica Allegiance (Common)

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Siege Rhino

Creature Rhino   4 / 5   {1}{W}{B}{G} (4)

Trample
When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

Illus. Kev Walker


Color Identity: B,G,W,White,Black,Green

Sigil of the New Dawn

Enchantment {3}{W} (4)

Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
"We lay our dead to rest in a beautiful bed, in hopes that the Ancestor will think it a fit cradle for the next life."
—Mystic elder



Color Identity: W,White
Printings:
Onslaught (Rare)

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Skaab Goliath

Creature Zombie Giant   6 / 9   {5}{U} (6)

As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample



Color Identity: U,Blue
Printings:
Mystery Booster (Uncommon)

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Snapcaster Mage

Creature Human Wizard   2 / 1   {1}{U} (2)

Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)



Color Identity: U,Blue


Somberwald Spider

Creature Spider   2 / 4   {4}{G} (5)

Reach (This creature can block creatures with flying.)
Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.
Stensian vampires encourage spiders near their manors so they can rob the webs.



Color Identity: G,Green
Printings:
Innistrad (Common)

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Sovereign's Bite

Sorcery {1}{B} (2)

Target player loses 3 life and you gain 3 life.
"You have given all to your kingdom, dear knight. Serenity shall be your prize."
—Queen Lian



Color Identity: B,Black
Printings:
Core Set 2019 (Common)

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Staunch Throneguard

Artifact Creature Construct   2 / 5   {5} (0)

Vigilance
When Staunch Throneguard enters the battlefield, you become the monarch.



Color Identity:
Printings:
Commander Legends (Common)

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Steelclaw Lance

Artifact Equipment   {B}{R} (0)

Equipped creature gets +2/+2.
Equip Knight {1}
Equip {3}



Color Identity: B,R,Black,Red
Printings:
Throne of Eldraine (Uncommon)

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Stirring Address

Instant {1}{W} (0)

Target creature you control gets +2/+2 until end of turn.
Overload {5}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")



Color Identity: W,White
Printings:
Modern Horizons (Common)

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Stoic Angel

Creature Angel   3 / 4   {1}{G}{W}{U} (4)

Flying, vigilance
Players can't untap more than one creature during their untap steps.
Even the most battle-hardened soldiers pause in her presence for a moment of introspection.



Color Identity: G,U,W,Green,White,Blue
Printings:
Shards of Alara (Rare)

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Stromgald Crusader

Creature Zombie Knight   2 / 1   {B}{B} (2)

Protection from white
{B}: Stromgald Crusader gains flying until end of turn.
{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.
"The White-Shielders think their code justifies their actions. In truth it only binds their hands."



Color Identity: B,Black
Printings:
Coldsnap (Uncommon)

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Student of Warfare

Creature Human Knight   1 / 1   {W} (1)

Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike



Color Identity: W,White
Printings:
Rise of the Eldrazi (Rare)

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Sultai Runemark

Enchantment Aura   {2}{B} (3)

Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)



Color Identity: B,Black
Printings:
Mystery Booster (Common)

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Sunken Hope

Enchantment {3}{U}{U} (5)

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."
—Ambassador Laquatus



Color Identity: U,Blue
Printings:
Tenth Edition (Rare)

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Sunlance

Sorcery {W} (1)

Sunlance deals 3 damage to target nonwhite creature.



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Sword of Fire and Ice

Artifact Equipment   {3} (3)

Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip {2}

Illus. Mark Zug


Color Identity:

Sylvan Advocate

Creature Elf Druid Ally   2 / 3   {1}{G} (2)

Vigilance
As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.



Color Identity: G,Green

Teferi, Mage of Zhalfir

Legendary Creature Human Wizard   3 / 4   {2}{U}{U}{U} (5)

Flash (You may cast this spell any time you could cast an instant.)
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
To save this plane, he must forsake all others.



Color Identity: U,Blue

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Bummer

167 cards found.